
Armor energy can be upgraded using Glimmer, Legendary Shards, and a new currency called Ascendant Shards. Oh, and the Glimmer cap is being increased to 250,000. Socketing mods will cost Glimmer, but they can be inserted and removed freely. As you might expect, those mods which provide the most powerful effects demand more points. Essentially, each armor piece can have up to 10 points (when fully masterworked) and each mod requires a certain number of points to slot. Unlike the current way of doing things where each piece of equipment has a set number of slots, Armor 2.0 will use an energy system.

You’ll get mods from World Engrams, Gunsmith packages, and in some endgame activities. That is, once you find a mod, you’ve got access to it forever. Under the new system, mods will be permanent unlocks. Each piece of equipment has a slot for a mod, and once slotted the mod is destroyed - unless you dismantle the equipment it’s attached to. Right now in Destiny 2, mods are consumable items.

